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Craps
How a Game of Craps is Played
In the game of craps players take turns rolling the dice, clockwise around the table. The player rolling at any given time is called the "shooter". When a new shooter is given the dice, his or her first roll is called the "Come Out" roll. This begins a new series of rolls by that shooter and lasts for as long as that shooter continues to make winning rolls. The basic idea behind Craps is to establish a "point" number and roll that number again before rolling a 7 (craps). Only the numbers 4, 5, 6, 8, 9, or 10 can be a point number. Payoffs are made based on the number combination displayed when the dice come to rest.
Number Combinations:

A new game in Craps begins with the "Come Out" roll. A "Come Out" roll can be made only when the previous shooter fails to make a winning roll -- more correctly known as "not making the "Point"" or "seven out". A new game then begins with a new shooter.
Betting in Craps
There are several different bets that can be placed at the craps table.
Betting the Pass Line (Betting with the shooter)
- When the "shooter" rolls a 7 or 11 on the first throw (The Come-out roll) it is refer to as a "natural" and an automatic win. On the other hand, if 2, 3 or 12 rolls, it is called, "craps" and you lose your Pass Line bet.
- Any other number (4, 5, 6, 8, 9, or 10) becomes your "Point." You win if the "Point" repeats before 7 rolls, and you lose if 7 show before your "Point." Is made. Place these bets in the area marked "Pass Line" on the layout.
- Betting the Don't Pass Line (Betting against the shooter's point)
- This is the reverse of betting the "Pass Line." You lose on a "natural" 7 or 11, and win if a 2 or 3 rolls (12 is a "standoff," no one wins). If the dice roll 4, 5, 6, 8, 9, or 10 it becomes your "Point" and you win if 7 rolls before your "Point" is repeated.
- You lose if your "Point" is made before 7 rolls. Place these bets in the area marked "Don't Pass Line" on the layout.
Come Bets (Same principle as a Pass Line bet)
- The simplest explanation of "Come" bets is that you're betting with the dice, exactly as on the "Pass Line," except that "Come" bets are made any time after the "Come-out" roll.
- You win on "naturals" 7 or 11, and you lose on "craps" 2, 3 or 12. Any other number becomes your "come-point" and you win if your "come- point" is made before 7 rolls. You make these bets in the area marked "Come" on the layout.
Don't Come Bets (Same principle as a Don't Pass Line bet)
- The reverse of betting the "Come." You lose if the next roll is a 7 or 11, and win on a 2 or 3 (12 is a "stand-off"). Here you will win if 7 rolls before your "Don't Come Point" is repeated, and lose if the "Don't Come Point" is made before a 7 is rolled.
Place Bets
- You may make a "Place Bet" any time on any or all of the following numbers: 4, 5, 6, 8, 9, or 10.
- If the number you have "placed" rolls before a 7 you win and are paid as follows:
- Point: 4 or 10 $9.00 for each five dollars wagered
- Point: 5 or 9 $7.00 for each five dollars wagered
- Point: 6 or 8 $7.00 for each six dollars wagered
Buy and Lay Bets
- Buy bets are usually made on the 4 and 10. Lay bets are usually made on the 4, 5, 9 or 10. A buy bet wins if the number rolls before a 7.
- A Lay bet wins when 7 roll before the number. Five percent (5%) is charged for these types of bets.
Number Odds:

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